Smut in 1080p

This article on the porn industry’s response to the HD DVD / Blu-Ray format wars caught my eye, reminding me that changing technological standards are an equal-opportunity disrupter. It’s not only the big  movie studios (like Warner Brothers, which made headlines last week by throwing its weight behind Blu-Ray) that must adapt to the sensory promise and commercial peril of HD, but porn providers,  television networks, and videogame makers: up and down and all around the messy scape of contemporary media, its brightly-lit and family-friendly spaces as well as its more shadowy and stigmatized precincts.

The prospect of HD pornography is interesting, of course, because it’s such a natural evolution of this omnipresent yet disavowed form. The employment of media to stimulate, arouse, and drive to climax the apparatus of pleasure hard-wired into our brains and bodies is as old as, well, any medium you care to name. From painted scrolls to printed fiction, stag reels to feature films, comic books to KiSS dolls, porn has always been with us: the dirty little secret (dirty big secret, really, since very few are unaware of it) of a species whose unique co-evolution of optical acuity, symbolic play, and recording and playback instrumentalities has granted us the ability — the curse, some would say — to script and immerse ourselves in virtual realities on page and screen. That porn is now making the leap to a technology promising higher-fidelity imaging and increased storage capacity is hardly surprising.

The news also reminds us of the central, integral role of porn in the economic fortunes of a given medium. I remember discovering, as a teenager in the 1980s, that the mom-and-pop video stores springing up in my home town invariably contained a back room (often, for some reason, accessed through swinging wooden doors like those in an old-time saloon) of “adult” videocassettes. In the 1990s a friend of mine, manager of one of the chain video places that replaced the standalone stores, let me in on the fact that something like 60% of their revenues came from rentals of porn. The same “XXX factor” also structures the internet, providing a vastly profitable armature of explicit websites and chat rooms — to say nothing of the free and anonymous fora of newsgroups, imageboards, torrents, and file-sharing networks — atop which the allegedly dominant presence of Yahoo, Amazon, Google, etc. seem like a thin veneer of respectable masquerade, as flimsy a gateway as those swinging saloon doors.

The inevitable and ironic question facing HD porn is whether it will show too much, a worry deliciously summarized in the article’s mention of “concern about how much the camera would capture in high-definition.” The piece goes on to quote Albert Lazarito, vice president of Silver Sinema, as saying that “Imperfections are modified” by the format. (I suspect that Lazarito actually said, or meant, that imperfections are magnified.) The fact is that porn is frequently a grim, almost grisly, affair in its clinical precision. Unlike the soft-core content of what’s often labeled “erotica,” the blunt capture of sexual congress in porn tends to unfold in ghoulishly long takes, more akin to footage from a surveillance camera or weather satellite than the suturing, storytelling grammar of classical Hollywood. Traditional continuity editing is reserved for the talky interludes between sexual “numbers,” resulting in a binary structure something like the alternation of cut-scenes and interactive play in many videogames. (And here let’s not forget the words attributed to id Software’s John Carmack, Edison of the 3D graphics engine, that “Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.”)

As an industry that sometimes thrives on the paired physical and economic exploitation of its onscreen workers, porn imagery contains its share of bruises, needle marks, botched plastic surgeries, and poorly-concealed grimaces of boredom (at best) or pain (at worst). How will viewers respond to the pathos and suffering at the industry’s core — of capitalism’s antihumanism writ large across the bodies offered up for consumers’ pleasure-at-a-distance — when those excesses are rendered in resolutions of 1920×1080?