CFP: Transformative Works and Cultures

I’m happy to announce a new journal on creative fan and media culture. The editors, Kristina Busse and Karen Hellekson, have kindly invited me to participate on the editorial review board; I accepted with pleasure. Over the last year, I’ve strongly reconnected to my early academic interest in fandom. My first real “read” as an academic was Henry Jenkins’s Textual Poachers, which I devoured during long afternoons in the air-conditioned sanctuary of the Chapel Hill Public Library, the summer before my first year of graduate school at the University of North Carolina in 1998. Now, ten years later, I’ve made a number of good new friends in the fan studies community and am pleased to be launching a course on Fan Culture at Swarthmore. I’m very eager to see where this exciting and innovative new publication will take us. Please pass the word along!

Transformative Works and Cultures (TWC) is a Gold Open Access international peer-reviewed journal published by the Organization for Transformative Works edited by Kristina Busse and Karen Hellekson.

TWC publishes articles about popular media, fan communities, and transformative works, broadly conceived. We invite papers on all related topics, including but not limited to fan fiction, fan vids, mashups, machinima, film, TV, anime, comic books, video games, and any and all aspects of the communities of practice that surround them. TWC’s aim is twofold: to provide a publishing outlet that welcomes fan-related topics, and to promote dialogue between the academic community and the fan community.

We encourage innovative works that situate these topics within contemporary culture via a variety of critical approaches, including but not limited to feminism, queer theory, critical race studies, political economy, ethnography, reception theory, literary criticism, film studies, and media studies. We also encourage authors to consider writing personal essays integrated with scholarship, hypertext articles, or other forms that embrace the technical possibilities of the Web and test the limits of the genre of academic writing. TWC copyrights under a Creative Commons Attribution-Noncommercial 3.0 Unported License.

Theory accepts blind peer-reviewed essays that are often interdisciplinary, with a conceptual focus and a theoretical frame that offers expansive interventions in the field of fan studies (5,000-8,000 words).

Praxis analyzes the particular, in contrast to Theory’s broader vantage. Essays are blind peer reviewed and may apply a specific theory to a formation or artifact; explicate fan practice; perform a detailed reading of a specific text; or otherwise relate transformative phenomena to social, literary, technological, and/or historical frameworks (4,000-7,000 words).

Symposium is a section of editorially reviewed concise, thematically contained short essays that provide insight into current developments and debates surrounding any topic related to fandom or transformative media and cultures (1,500-2,500 words).

Reviews offer critical summaries of items of interest in the fields of fan and media studies, including books, new journals, and Web sites. Reviews incorporate a description of the item’s content, an assessment of its likely audience, and an evaluation of its importance in a larger context (1,500–2,500 words). Review submissions undergo editorial review; submit inquiries first to review@transformativeworks.org.

TWC has rolling submissions. Contributors should submit online through the Web site (http://journal.transformativeworks.org). Inquiries may be sent to the editors (editor@transformativeworks.org).

The call for papers is available as a .pdf download sized for U.S. Letter (http://journal.transformativeworks.org/docs/twc-flyer-US-letter.pdf) or European A4 (http://journal.transformativeworks.org/docs/twc-flyer-A4.pdf). Please feel free to link, download, print, distribute, or post.

Always Under Construction

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The teaser for J. J. Abrams’s Star Trek reboot, previously playing only to privileged viewers of Cloverfield, is now available for global consumption and scrutiny on Paramount’s official movie site. My own attention — and imagination — are captured less by the teaser’s aural invocations of real and virtual history (oratory by John F. Kennedy and Leonard Nimoy, the opening strains of Alexander Courage’s Trek score, even a weird snippet of the transporter sound effect) and more by the big eyeball-kick of a reveal that arrives at the end: the Enterprise itself, “under construction” (screen grab above).

Those two words close out the teaser and also adorn the website, clearly inviting us to indulge in the metaphorical collapse of film and starship. In Trek‘s calculus of the imaginary, this is nothing new; from the franchise’s 1966 “launch” onward, a happy equation — perhaps homology is the better term — has existed between the various televisual and filmic incarnations of Trek and the spacefaring vessel that is its primary characters’ means of exploration. The Enterprise, in other words, has always served as something akin to the gun-gripping hand at the bottom of the screen in a first-person shooter: an interface between our world and fictive future history, a graphic conceit easing us over the screen border that separates living room from starship bridge. (It’s not an original insight on my part to point out that Kirk and crew seek out strange new worlds while essentially sitting on comfy recliners and watching a big-screen TV.) Befitting their status as new textual “technologies,” each installment of the franchise has redesigned the Enterprise slightly, even given us new ships in which to take our weekly voyages: the Voyager, the Defiant, and all those goofy runabouts on Deep Space Nine.

In recent weeks I’ve grown weary of contemplating the ingenious, demonic ways in which Abrams builds interest in his projects, using feints and dead-ends to set us buzzing with anticipation and antagonism toward experiences that lie buried in our future (what the Cloverfield monster looks like, what’s really going on on Lost, and so forth). Every dissection of the Abrams effect, it now seems to me, just adds to the Abrams effect; the name of the game in a transmedia age is the viral replication of text, cultivation of mind-share expertly timed to the release calendar. In the end it doesn’t really matter whether our chatter is in the service of bunking or debunking. It’s all, in the eyes of the media industries, good.

So I think I’ll sidestep the argumentative bait offered by the teaser image, namely the degree to which Abrams’s Enterprise is faithful — or not — to the Enterprise(s) of history. Suffice to say that the ship hasn’t been reinvented to the egregious extent of the Jupiter II’s makeover in the 1998 film version of Lost in Space (a sin against science fiction for which Akiva Goldsman has partly compensated with the impressive I Am Legend). From the head-on view we’re given, the new Enterprise maintains the classic saucer-and-twin-nacelles configuration of Walter “Matt” Jefferies’s 60s design, which is good enough for me.

What I will point out is how insistently the “under construction” trope has recurred in Star Trek‘s big picture — its diegesis, metatext, or whatever we’re calling the giant mass of still and moving images, documents and data, that constitute its 42-year-old corpus. Scenes where the ship is in drydock abound in the movies and more recent TV series. 1979’s Star Trek: The Motion Picture, the first viable expansion of the franchise and proof of its ability to endlessly regenerate itself, contains an extended sequence in which Kirk and Scotty circle the under-construction Enterprise-A.

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This rhapsodic interlude, derided by many critics and even some fans as evidence of ST:TMP‘s visual-effects metastasis — the elephantine marriage of budgetary excess and narcissistic self-indulgence — seems, over the years, to have undergone a kind of greening, emerging as the film’s kernel of authentic Trek, the powerfully beating heart (throbbing dilithium crystal?) of what is otherwise a rather gray and inert film.

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And this image, from the 2005 Ships of the Line calendar, even more succinctly pinpoints the lovely lure of a starship under construction. “Christopher Pike, Commanding” and the class of favored images it exemplifies are like Star Trek‘s primal scenes. Often generated by nonprofessionals using 3D rendering programs, they are what inspired me to write a dissertation chapter about Star Trek‘s “hardware fandom” — those who spend their time buying blueprints of Constitution-class starships, doodling D7 Klingon cruisers and Romulan Birds of Prey, building model kits of the Galileo-7 shuttlecraft, and taping together cardboard-tube and cereal-box mockups of phasers, communicators, and tricorders.

All of those objects were imperfect, and none quite measured up to the onscreen ideal. But it was their very imperfections — their under-constructedness — that marked them as ours, as real and full of possibility. Better the dream of what might come to be then the grim result of its arrival. When it comes right down to it, the Enterprise is always being built, always under construction. I don’t mind waiting another year with the partial version that Abrams has given us.

Finding a Transmedia “Compass”

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My colleague Tim Burke’s pointed rebuttal to critics of the film adaptation of The Golden Compass – who charge that the movie lacks the theological critique and intellectual heft of Phillip Pullman’s source novel – caught my eye, not just because I’m a fan of the books and intend to see the movie as soon as end-of-semester chaos dies down, but because I’ve spent the last week talking about transmedia franchises with my Intro to Film class.

To recap the argument, on one side you have the complaint that, in bringing book to screen, Pullman’s central rhetorical conceit has been cruelly compromised. The adventure set forth in the three volumes of His Dark Materials (The Golden Compass, The Subtle Knife, and The Amber Spyglass) unfolds against a world that is but one of millions in a set of alternate, overlapping realities. But the protagonist Lyra’s cultural home base is fearfully repressed by religious authorities whose cosmology allows for no such “magical thinking” – and whose defense of its ideology is both savagely militaristic and a thin veil over a much larger network of conspiracy and corruption. (Really, right-wing moral guardians should not be objecting to how Pullman treats the Church, but how he nails the current U.S. administration.) But, the charge goes, the movie has trimmed away the more controversial material, leaving nothing but a frantic romp through tableaux of special-effects-dependent set design and, in the case of Iorek Byrnison and the daemons, casting.

On the other side you’ve got positions like Tim’s, which welcome many of the excisions because they actually improve the story. As Pullman gets cranking, especially in the concluding Amber Spyglass, his narrative becomes both attenuated and obese, subjective time slowing to a crawl while mass increases to infinity like an space traveler moving near the speed of light. Personally, I was mesmerized by Spyglass’s long interlude in the Land of the Dead, which in its beautifully arid and disturbing tedium managed to remind me simultaneously of L’Avventura, Stalker, and Inland Empire. But it’s hard to disagree, especially when Tim reminds me how turgid and didactic C. S. Lewis’s The Last Battle got, that while we all like to have our intellect and imagination stirred, very few of us like to be lectured.

Me, I’ll suspend judgment on the movie until I see it – a strategy that worked well with The Mist, which I enjoyed astronomically more than Stephen King’s original novella. But I do sense in the debate around Compass’s political pruning an opportunity to air my concern with transmedia storytelling, or rather with the discursive framework that media scholars are evolving to talk about and critique transmedia “operations.”

In a nutshell, and heavily cribbed from Henry Jenkins’s Convergence Culture, storytelling on a large scale in contemporary media involves telling that tale across a number of different platforms, through different media, all of which are delegated one part of the fictional universe and its characters, but none of which contains the whole. While Star Trek and Star Wars did this starting in the 1960s and 1970s respectively, current exemplars like The Matrix bring the logic of transmediation to its full, labyrinthine flower. The three installments of the 1999-2003 trilogy are but land masses in a crowded sea of other textual windows into the Matrix “system”: videogames, websites, TV spots, comics, etc. each play their part. Each text is an entry point to the franchise; ideally, each stands alone on its artistic merits while contributing something valuable to the whole; and the pleasurable labor of transmedia audiences is to explore, collect, decrypt, and discuss the fragments as an ongoing act of consumption that is also, of course, readership.

Admittedly, Pullman’s trilogy doesn’t lend itself perfectly to transmediation any more than The Lord of the Rings did. When you’ve got to contend with an “original,” pesky concepts like canonicity and (in)fidelity creep in. Fans will always measure the various incarnations of Harry Potter against Rowling’s books, just as J. R. R. Tolkien’s fans did with Peter Jackson’s movies. But The Matrix or Heroes or Halo, which don’t owe allegiance to anything except their own protocols of ongoing generation, are freed through a kind of authorless solipsism to expand indefinitely through “storyspace,” no version more legitimate than another. (I’m not saying those franchises are literally authorless, but that they lack a certain auratic core of singular, unrepeatable authorship: instead they are team enterprises, all the more appealing to those who wish to create more content.)

There are some neat felicities between the transmedia system’s sliding panels — each providing a partial slice of a larger world — and the cosmological superstructure of His Dark Materials. (One could even argue that franchises come with their own pretender-gods, the corporations that seek to brand each profitable reality and police its official and unofficial uses, thus contradicting the avowed openness of the system: New Line as Magisterium.) But to come back to the question with which I opened, does it matter that, in turning Golden Compass the book into Golden Compass the movie – surely the first and most crucial “budding” of a transmedia franchise — some of the text’s teeth have been pulled?

I suggest that one danger of transmedia thinking is that it abandons, or at least dilutes, the concept of adaptation – a key tool by which we trace genealogical relationships within a world of hungrily replicating media. If A is an adaptation of B, then B came first; A is a version, an approximation, of B. We assess A against B, and regardless of which comes out the victor (after all, there have been good movies made of bad books), we understand that between A and B there are tradeoffs. There have to be, in order to translate between media, where 400 pages or the premise of a TV series rarely fit into a feature-length film.

The contradiction is that, while we would not usually expect an adaptation to precisely replicate the ideological fabric of its source, and can even imagine some that consciously go against the grain of the original, transmedia models, which talk of extensions rather than adaptations, assume a much more transparent mapping of theme and content. We expect, that is, the various splinter worlds of Star Trek and The Matrix to agree, in general, on the same ideological message: the commonsense “talking points” of their particular worldviews. We may get different perspectives on the franchise diegesis, but the diegesis must necessarily remain unbroken as a backdrop – or else it stops being part of the whole, abjected into a wholly different and incompatible franchise. (There’s a reason why Darth Vader will never meet Voldemort, except in fan fiction, which is a whole ‘nother ball of transmedial wax.)

Golden Compass’s critical “neutering” in the process of its replication reminds us that different media do different things, and that this has political import. Jenkins writes that, in transmedia, each medium plays to its strengths: videogames let you interact with – or inhabit — the story’s characters, while novelizations give internal psychological detail or historical background. Comic books and artwork visualizes the fiction, while model kits, costumes, and collectibles solidify and operationalize its props. Precisely because of the logic of transmedia, or distributed storytelling, we don’t expect these fragments to carry the weight of the whole. But each medium promotes through its very codes, technologies, and operations a particular set of understandings and values (a point not lost on Ian Bogost and other videogame theorists who talk about “persuasive games” and “procedural rhetoric”), hence translation always involves a kind of surgery, whether to expunge or augment.

Golden Compass may fail at the box office, which would end the Dark Materials franchise then and there (or maybe not – transmedia are as full of surprise resurrections and reboots as the stories told within them). But director/screenwriter Chris Weitz has made no secret of the fact that he sanitized the book’s theological transgressions in hopes that, having found an audience, he can go on to shoot the remaining two books more as Pullman intended. Regardless of what happens to this particular franchise, it’s our responsibility as scholars and critics – hell, as people – to be sensitive to, and wary about, the ideological filters and political compromises that fall into place, like Dust, as stories travel and multiply.

Herding the Nerds

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This cheerful fellow is Chuck Bartowski (Zachary Levi), the lead character on NBC’s new series Chuck. Notable not just for its privileged placement as the lead-in to Heroes on Monday nights, Chuck stands out to me as a particularly significant shift in how primetime network TV audiences are conceptualized and spoken to — or to use a fancy but endlessly useful term from Louis Althusser’s work, interpellated. Like Heroes, Chuck offers viewers a user-friendly form of complex, mildly fantastical narrative: call it science-fiction lite, albeit several shades “liter” than Heroes‘s chase-structured saga of anxious, insecure superheroes or Lost‘s island of brooding mindgamers. In fact, as I think back over the family tree from which Chuck seems to have sprouted, I detect a steady march toward the innocuous: consider the progression from Twin Peaks to The X-Files to Buffy: The Vampire Slayer to Lost and its current offspring. Dark stuff, yes, but delivered in ever more buoyantly funny and sexy packages. (Only Battlestar Galactica seems determined to honor its essentially traumatic and decentering premise.)

But maybe I’m putting Chuck in the wrong box. The show is a cross between Alias and Ed, with a little sprinkle of Moonlighting and a generous glaze of rapid, self-conscious dialogue in the style of Gilmore Girls and Grey’s Anatomy. The main character works at a big electronics chain (think The 40-Year-Old Virgin, though here the brand milieu has not even been disguised to the degree it was in that movie — Chuck is a member of the “Nerd Herd,” a smug shoutout to the corporately-manufactured tech cred of Best Buy’s Geek Squad). The conceit on which the show gambles the audience’s disbelief is that Chuck has acquired a vast trove of classified “intel” through exposure to an image-filled email (think the cursed videotape of The Ring crossed with the brainwashing montage of The Parallax View) and now finds himself at the intersecting foci of several large, conspiratorial, deadly government organizations. Not a setup that necessarily oozes laughs and romance. But laughs and romance is what, in this case, we get. Like Levi’s unassuming good looks, Chuck‘s puppydog appeal seems destined to win over audiences — though handicapping shows this early is a fool’s game.

Monday’s pilot episode efficiently established that Chuck will be aided in his navigation of the dangers ahead not just by a beautiful female secret agent (Yvonne Strahovski), but his nebbishly sidekick at “Buy More.” In case we were skeptical of Chuck’s pedigree as a leading man, that is, the scenario helpfully supplies a socially-stunted homunculus in the form of his buddy Morgan Grimes (Joshua Gomez), shifting the burden of comic relief from Chuck and thereby moving him a crucial rung up the status ladder. While Chuck responds to his sudden aquisition of epistemological ordnance with deer-in-the-headlights cluelessness, Morgan takes to the larger game right away, advising Chuck on sexual tactics and the correct way to defeat a ninja with a sureness of touch derived equally, one presumes, from excessive masturbation and too many hours playing Splinter Cell and Metal Gear Solid.

What impresses me is that Chuck not only gives us a scenario geared toward geek fetishes, but embeds within itself a passel of geeks as decoding agents and centers of action. In this regard, it’s something like a virtual-reality program running on Star Trek‘s holodeck: a choose-your-own-adventure game whose ideological lure consists of nakedly mirroring its player/viewer in the form of a central character who is not, at least at first glance, a fantasy ideal, a performative mask, a second skin. It impresses me, but also alarms me. It is a storytelling tactic that all too serendipitously echoes the larger strategies of that most expert and ephemeral of modern commodities, the TV serial, which seeks to win from us one simple thing: our ongoing commitment. Chuck acknowledges that its audience is made up of prefab fans, eager for new affiliations, no matter how machine-lathed and focus-group-tested those engines of imaginary engagement may be. (In fact, it congratulates the audience for “getting” its nested inside jokes, chief among which is the fact of their own commodification; the ideal viewer of Chuck is precisely the illegal torrenter of media that NBC hopes to convert with its downloadable content.) Plotwise, with what I’m confident will be a spiraling shell-game of reveals and cliffhangers building toward some season-ending epiphany, Chuck will surely feed the jouissance of genre-based prediction and diegetic decryption that Tim Burke has labelled “nerd hermeneutics.”

I may or may not watch Chuck, depending on my taste for my own taste for cotton candy. By comparison, Heroes, which opened its second season on Monday night, was reassuringly byzantine and willing to frustrate. Perhaps that’s the value of new TV shows, which seem so offputtingly transparent in the way they play on our pleasures — revealing to us how easily we are taken in (and taken aboard), again and again. New shows come along and retroactively establish the authenticity of their predecessors, just as Chuck, measured against next year’s new offerings, will surely ripen from empty copy to cherished original.

On Fanification

A recent conversation on gender and fandom hosted at Henry Jenkins’s blog prompted me to hold forth on the “fanification” of current media — that is, my perception that mainstream television and movies are displaying ever more cultlike and niche-y tendencies even as they remain giant corporate juggernauts. Nothing particularly earthshaking in this claim; after all, the bifurcation and multiplication of TV channels in search of ever more specialized audiences is something that’ s been with us since the hydra of cable lifted its many heads from the sea to do battle with the Big Three networks.

My point is that, after thirty-odd years of this endless subdivision and ramification, texts themselves are evolving to meet and fulfill the kinds of investments and proficiencies that — once upon a time — only the obsessive devotees of Star Trek and soap operas possessed. The robustness and internal density of serialized texts, whether in small-screen installments of Lost or big-screen chapters of Pirates of the Caribbean, anticipates the kind of scrutiny, dissection, and alternate-path-exploring appropriate to what Lizbeth Goodman has called “replay culture.” More troublingly, these textual attributes hide the mass-produced and -marketed commodity behind the artificially-generated underdog status of the cult object: in a kind of adaptive mimicry, the center pretends that it is the fringe. And audiences, without knowing they are doing so, complete the ideological circuit by acting as fans, even though the very notion of “fan” becomes insupportable once it achieves mainstream status. (In other words, to quote The Incredibles, if everyone’s a fan, then no one is.)

As evidence of the fanification of mainstream media, one need look no further than Alessandra Stanley’s piece in this Sunday’s New York Times. In her lead essay for a special section previewing the upcoming fall TV season, Stanley writes of numerous ways in which today’s TV viewer behaves, for all intents and purposes, like the renegade fans of yore — mapping, again, a minority onto a majority. Here are a few quotes:

… Viewers have become proprietary about their choices. Alliances are formed, and so are antipathies. Snobbery takes root. Preferences turn totemic. The mass audience splintered long ago; now viewers are divided into tribes with their own rituals and rites of passage.

A favorite show is a tip-off to personality, taste and sophistication the way music was before it became virtually free and consumed as much by individual song as artist. Dramas have become more complicated; many of the best are serialized and require time and sequential viewing. If anything, television has become closer to literature, inspiring something similar to those fellowships that form over which authors people say they would take to the proverbial desert island.

In this Balkanized media landscape, viewers seek and jealously guard their discoveries wherever they can find them.

Before the Internet, iPhones and flash drives, people jousted over who was into the Pixies when they were still a garage band or who could most lengthily argue the merits of Oasis versus Blur. Now, for all but hardcore rock aficionados, one-upmanship is more likely to center around a television series.

Stanley concludes her essay by suggesting that to not be a fan is to risk social censure — a striking inversion of the cultural coordinates by which geekiness was once measured (and, according to the values of the time, censured). “People who ignore [TV’s] pools and eddies of excellence do so at their own peril,” Stanley writes. “They are missing out on the main topic of conversation at their own table.” Her points are valid. I just wish they came with a little more sense of irony and even alarm. For me, fandom has always been about finding something authentic and wonderful amid the dross. Fandom is, among other things, a kind of reducing valve, a filter for what’s personal and exciting and offbeat. If mass media succeeds in de-massing itself, what alternative — what outside — is left?