Watching Avatar

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Apologies for taking a while to get around to writing about Avatar — befitting the film’s almost absurd graphical heft, the sheer surfeit of its spectacle, I decided to watch it a second time before putting my thoughts into words. In one way, this strategy was useful as a check on my initial enthusiasm; the blissful swoon of first viewing gave way, in the second, to a state resembling boredom during the movie’s more langourous stretches. (Banshee flight training, let’s just say, is not a lightning-fast process.)  But in another way, waiting to write might not have been all that smart, since by now the movie has been discussed to death. Yet for all the hot air and cold type that’s been spent dissecting Avatar, the map of the dialogue still divides neatly into two camps: one insisting that Cameron’s movie is an instant classic of cinematic science fiction, a technological breakthrough and a grand adventure of visual imagination; the other grudgingly admitting that the film is pretty, but beyond that, a trite and obvious story lifted from Pocahontas and Dances With Wolves and populated, moreover, by a bland and predictable set of character-types.

I tend to be forgiving toward experiments as grand as Avatar, especially when they’ve done such a good job laying the groundwork of hopeful expectation. Indeed, as I walked into the theater last week, ripping open the plastic bag containing my 3D glasses, I remember thinking I’d already gotten my money’s worth simply by looking forward so intensely to the experience. There’s also the matter of auteurist precedent: James Cameron has built up an enormous amount of goodwill — and, dare I say it, faith — with his contributions of Terminator, Terminator 2: Judgment Day, and Aliens to the pantheon of SF greatness. (I’m also a closet fan of Battle Beyond the Stars, the derivative but fun 1980 Roger Corman production on which Cameron served as art director and contributed innovative visual effects.)

So I’m not fussed about whether Avatar‘s story is particularly deep or original. This is, to me, a case of the dancer over the dance; the important thing is not the tale, but Avatar‘s telling of it. And I’m sympathetic to the argument that in such a technically intricate production, a relatively simple narrative gearing is required to anchor audiences and lead them, as in a rail game, along a precise path through the jungle. (That said, Cameron’s first “scriptment” was apparently a much more complex and nuanced saga, and one wonders to what degree his narrative ambitions were stripped away as the humongous physical nature of the undertaking became clear.) Cameron is correctly understood as a techno-auteur of the highest order, a man who doesn’t make films so much as build them, and if he has, post-Titanic, become complicit in fanning the flames of his own worshipful publicity, we ought to take that as simply another feat of engineering — in this instance discursive rather than digital. It would hardly be the first time (I’m looking at you, Alfred Hitchcock) and is certainly better-deserved than some (I’m looking at you, George Lucas).

Did I like Avatar? Very much so — but as I indicated above, this is practically a foregone conclusion; to disavow the thing now would be tantamount to aesthetic seppuku. Of course, in the strange numismatics of fandom, hatred is just the other side of the coin from veneration, and the raging “avatolds” (as in, You just got avatold!) of 4chan may or may not realize that, love it or hate it, we’re all playing in Cameron’s world now. And what a world it is, literally! Avatar the film is something of a delivery system for Pandora the planet (OK, moon), an act of subcreation so extensive it has generated its own wiki. The detailed landscapes we see in the movie are merely the topmost layer of a topography and ecosystem fathoms deep, an enormous bank of 3D assets and encyclopedic autotextuality that, now established as a profitable pop-culture phenomenon, stands ready for extrapolation and exploration in transmedia to come. (Ironic, then, that a launching narrative so opposed to stripmining is itself destined to be mined, or in Jason Mittell’s evocative term, drilled.)

And in this sense, I suspect, we can locate a double meaning to the idea of the avatar, or tank-grown alien body driven by human operators via direct neural link. A biological vessel designed to allow visitors to explore an alien world, the story’s avatars are but metaphors for Avatar the movie, itself a technological prosthesis for viewers hungry to experience new landscapes (and for whom the exotics of Jersey Shore don’t cut it). 3D, IMAX, and great sound systems are merely sensory upgrades for our cinematic avatarialism, and as I watched the audience around me check the little glowing squares of their cell phones, my usual dismay was mitigated by the notion that, like the human characters in the movie, they were merely augmenting their immersion with floating GUIs and HUDs.

My liking for the film isn’t entirely unalloyed, and deep down I’m still wondering by what promotional magic we have collectively agreed to see Avatar as a live-action movie with substantial CG components rather than a CG animated film (a la Up, or more analogously Final Fantasy: The Spirits Within) into which human performances have cunningly been threaded. Much has been made of the motion-capture technology by which actors Sam Worthington, Zoe Saldana, Sigourney Weaver et al performed their roles into one end of a real-time rendering apparatus while Cameron peered into a computer display — essentially his own avatarial envoy to Pandora — directing his troupe through their videogame doubles. But this is merely the latest sexing-up of an “apparatus” as old as cinema, by which virtual bodies are brought to life on an animation stand, their features and vocals synched to a dialogue track (and sometimes reference footage of the original performances).

Cameron’s nifty trick, though, has always been to frame his visual and practical effects in ways that lend them a crucial layer of believability. I’m not talking about photorealism, that unreachable horizon (unreachable precisely because it’s a moving target, a fantasized attribute we hallucinate within the imaginary body of cinema: as Lacan would put it, in you more than you). I’m talking about the way he cast Arnold Schwarzenegger as the human skin around a robotic core in the Terminator films, craftily selling an actor of limited expressiveness through the conceit of a cyborg trying to pass as human; Arnold’s stilted performance, rather than a disbelief-puncturing liability, became proof of his (diegetically) mechanoid nature, and when the cutaways to stop-motion stand-ins and Stan Winston’s animatronics took over, we accepted the endoskeleton as though it had been there all along, the real star, just waiting to be discovered. An identical if hugely more expensive logic underlies the human-inhabited Nav’i of Avatar: if Jake Sully’s alien body doesn’t register as absolutely realistic and plausible, it’s OK — for as the editing constantly reminds us, we are watching a performance within a performance, Sully playing his avatar as Worthington plays Sully, Cameron and his cronies at WETA and ILM playing us in a game of high-tech Russian nesting dolls. The biggest “special effect” in Cameron’s films is the way in which diegesis and production reality collapse into each other.

I’m not saying that Avatar isn’t revolutionary, just that amid the more colorful flora and fauna of its technological garden we should be careful to note that other layer of “movie magic,” the impression of reality that is as much a discursive and ideological production as any clump of pixels pushed through a pipeline. We submit, in other words, to Avatar‘s description of itself as a step forward, an excursion into a future cinema as alien and exhilarating as anything to be found on Pandora, and that too is part of the spell the movie casts. Yet the animating spirit behind that future cinema — the ghost in the machine — remains the familiar package of hopes and beliefs we always bring to the darkened theater: the desire to escape into another body, and when the adventure is over, to wake up and go home.

Awaiting Avatar

Apparently Avatar, which opened on Friday at an immersive neural simulation pod near you, posits an intricate and very real connection between the natural world and its inhabitants: animus in action, the Gaia Hypothesis operationalized on a motion-capture stage. If this is so — if some oceanic metaconsciousness englobes and organizes our reality, from blood cells to weather cells — then perhaps it’s not surprising that nature has provided a perfect metaphor for the arrival of James Cameron’s new film in the form of a giant winter storm currently coloring radar maps white and pink over most of the eastern seaboard, and trapping me and my wife (quite happily) at home.

Avatar comes to mind because, like the blizzard, it’s been approaching for some time — on a scale of years and months rather than hours and minutes, admittedly — and I’ve been watching its looming build with identical avidity. I know Avatar’s going to be amazing, just as I knew this weekend’s storm was going to be a doozy (the expectation is 12-18 inches in the Philadelphia area, and out here in our modest suburb, the accumulation is already enough to make cars look as though they have fuzzy white duplicates of themselves balanced on their roofs). In both cases, of course, this foreknowledge is not as monolithic or automatic a thing as it might appear. The friendly meteorologists on the Weather Channel had to instruct me in the storm’s scale and implacability, teaching me my awe in advance; similarly, we all (and I’m referring here to the entire population of planet earth) have been well and thoroughly tutored in the pleasurable astonishment that awaits us when the lights go down and we don our 3D glasses to take in Cameron’s fable of Jake Sully’s time among the Na’vi.

If it isn’t clear yet, I haven’t seen Avatar. I’m waiting out the weekend crowds (and, it turns out, a giant blizzard) and plan to catch a matinee on Tuesday, along with a colleague and her son, through whose seven-year-old subjectivity I ruthlessly intend to focalize the experience. (I did something similar with my nephew, then nine, whom I took to see The Phantom Menace in 1999; turns out the prequels are much more watchable when you have an innocent beside you with no memory of what George Lucas and Star Wars used to be.) But I still feel I know just about everything there is to know about Avatar, and can name-drop its contents with confidence, thanks to the broth of prepublicity in which I’ve been marinating for the last several weeks.

All of that information, breathlessly assuring me that Avatar will be either complete crap (the /tv/ anons on 4chan) or something genuinely revolutionary (everyone else), partakes of a cultural practice spotlighted by my friend Jonathan Gray in his smart new book Show Sold Separately: Promos, Spoilers, and Other Media Paratexts. While we tend to speak of film and television in an always-already past tense (“Did you see it?” “What did you think?”), the truth is something very different. “Films and television programs often begin long before we actively seek them out,” Jon observes, going on to write about “the true beginnings of texts as coherent clusters of meaning, expectation, and engagement, and about the text’s first initial outposts, in particular trailers, posters, previews, and hype” (47). In this sense, we experience certain media texts a priori — or rather, we do everything but experience them, gorging on adumbration with only that tiny coup de grace, the film itself, arriving at the end to provide a point of capitation.

The last time I experienced anything as strong as Avatar‘s advance shockwave of publicity was with Paranormal Activity (and a couple of years ago before that with Cloverfield), but I am not naive enough to think such occurrences rare, particularly in blockbuster culture. If anything, the infrequency with which I really rev up before a big event film suggests that the well-coordinated onslaught is as much an intersubjective phenomenon as an industrial one; marketing can only go so far in setting the merry-go-round in motion, and each of us must individually make the choice to hop on the painted horse.

And having said that, I suppose I may not be as engaged with Avatar‘s prognosticatory mechanisms as I claim to be.  I’ve kept my head down, refusing to engage fully with the tableaux being laid out before me. As a fan of science-fiction film generally, and visual effects in particular, this seemed only wise; in the face of Avatar hype, the only choices appear to be total embrace or outright and hostile rejection. I want neither to bless nor curse the film before I see it. But it’s hard to stay neutral, especially when a film achieves such complete (if brief) popular saturation and friends who know I study this stuff keep asking me for my opinion. (Note: I am very glad that friends who know I study this stuff keep asking me for my opinion.)

So, a few closing thoughts on Avatar, offered in advance of seeing the thing. Think of them as open-ended clauses, half-told jokes awaiting a punchline; I’ll come back with a new post later this week.

  • Language games. One aspect of the film that’s drawn a great deal of attention is the invention of a complete Na’vi vocabulary and grammar. Interesting to me as an example of Cameron’s endless depth of invention — and desire for control — as well as an aggressive counter to the Klingon linguistics that arose more organically from Star Trek. Will fan cultures accrete around Avatar as hungrily as they did around that more slowly-building franchise, their consciousness organized (to misquote Lacan) by a language?
  • Start the revolution without me. We’ve been told repeatedly and insistently that Avatar is a game-changer, a paradigm shift in science-fiction storytelling. For me, the question this raises is not Is it or isn’t it? but rather, What is the role of the revolutionary in our SF movies, and in filmmaking more generally? How and why, in other words, is the “breakthrough” marketed to us as a kind of brand — most endemically, perhaps, in movies like Avatar that wear their technologies on their sleeve?
  • Multiple meanings of “Avatar.” The film’s story, as by now everyone knows, revolves around the engineering of alien bodies in which human subjectivities can ride, a kind of biological cosplay. But on another, artifactual level, avatarial bodies and mechanisms of emotional “transfer” underpin the entire production, which employs performance capture and CG acting at an unprecedented level. In what ways is Avatar a movie about itself, and how do its various messages about nature and technology interact with that supertext?