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	<title>Comments on: Soul of a New Machine</title>
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	<link>http://graphic-engine.swarthmore.edu/?p=142</link>
	<description>Bob Rehak&#039;s Blog about Special Effects, Videogames, Film, and Television</description>
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		<title>By: Bob Rehak</title>
		<link>http://graphic-engine.swarthmore.edu/?p=142&#038;cpage=1#comment-1143</link>
		<dc:creator>Bob Rehak</dc:creator>
		<pubDate>Wed, 16 Jul 2008 16:17:55 +0000</pubDate>
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		<description><![CDATA[Thanks for the link, Alex. I watched &lt;em&gt;WALL-E&lt;/em&gt; again this weekend and noticed a lot more of the jiggly camerawork and pulled focus that announces itself as &quot;actual&quot; cinematography rather than virtual camerawork. (Heck, every time we see a lens flare in a Pixar film, it&#039;s in emulation of an older technology.)

Regarding the omission of photography and cinematography from the end credits, I like your explanation -- it&#039;s got an Occam&#039;s-razor quality to it. But I still feel that Pixar has got something on its institutional &quot;mind&quot; that comes out symptomatically in its films ... we may have to wait until several decades have passed to diagnose it clearly. Hope I&#039;m still around to blog about it!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the link, Alex. I watched <em>WALL-E</em> again this weekend and noticed a lot more of the jiggly camerawork and pulled focus that announces itself as &#8220;actual&#8221; cinematography rather than virtual camerawork. (Heck, every time we see a lens flare in a Pixar film, it&#8217;s in emulation of an older technology.)</p>
<p>Regarding the omission of photography and cinematography from the end credits, I like your explanation &#8212; it&#8217;s got an Occam&#8217;s-razor quality to it. But I still feel that Pixar has got something on its institutional &#8220;mind&#8221; that comes out symptomatically in its films &#8230; we may have to wait until several decades have passed to diagnose it clearly. Hope I&#8217;m still around to blog about it!</p>
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		<title>By: Alex Ho</title>
		<link>http://graphic-engine.swarthmore.edu/?p=142&#038;cpage=1#comment-1131</link>
		<dc:creator>Alex Ho</dc:creator>
		<pubDate>Fri, 11 Jul 2008 22:56:41 +0000</pubDate>
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		<description><![CDATA[I might be a little late to continue discussion on &quot;Wall-E&quot;. I thought it was a great point, one that didn&#039;t once occur to me while watching the movie, that the story of &quot;Wall-E&quot; so closely parallels Pixar&#039;s unique brand of infusing technology with soul and goodwill, in unquestionably granting its robot characters a &quot;life force&quot; as you say. Unlike the wave of digital paranoia that came with &quot;The Matrix&quot; there isn&#039;t nearly as clear cut a dichotomy between the analog and the digital. I found your point about the omission of photography and film in the end credits chronology really curious, especially since &quot;Wall-E&quot; seems to be one of the more photorealistic Pixar films. Elvis Mitchell has an &lt;a href=&quot;http://www.kcrw.com/etc/programs/tt/tt080702andrew_stanton&quot; rel=&quot;nofollow&quot;&gt;interview with Andrew Stanton on his radio show&lt;/a&gt; in which Stanton relates an interesting story about the production of &quot;Wall-E&quot; at around 19:00 that shows the great lengths to which he went to keep &quot;Wall-E&quot; as cinematic-looking as possible, camera imperfections and all. Perhaps allowing photography and film a place in the lineage of visual arts would have been a little too meta for what is ultimately an simple, old school story.]]></description>
		<content:encoded><![CDATA[<p>I might be a little late to continue discussion on &#8220;Wall-E&#8221;. I thought it was a great point, one that didn&#8217;t once occur to me while watching the movie, that the story of &#8220;Wall-E&#8221; so closely parallels Pixar&#8217;s unique brand of infusing technology with soul and goodwill, in unquestionably granting its robot characters a &#8220;life force&#8221; as you say. Unlike the wave of digital paranoia that came with &#8220;The Matrix&#8221; there isn&#8217;t nearly as clear cut a dichotomy between the analog and the digital. I found your point about the omission of photography and film in the end credits chronology really curious, especially since &#8220;Wall-E&#8221; seems to be one of the more photorealistic Pixar films. Elvis Mitchell has an <a href="http://www.kcrw.com/etc/programs/tt/tt080702andrew_stanton" rel="nofollow">interview with Andrew Stanton on his radio show</a> in which Stanton relates an interesting story about the production of &#8220;Wall-E&#8221; at around 19:00 that shows the great lengths to which he went to keep &#8220;Wall-E&#8221; as cinematic-looking as possible, camera imperfections and all. Perhaps allowing photography and film a place in the lineage of visual arts would have been a little too meta for what is ultimately an simple, old school story.</p>
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		<title>By: Bob Rehak</title>
		<link>http://graphic-engine.swarthmore.edu/?p=142&#038;cpage=1#comment-1103</link>
		<dc:creator>Bob Rehak</dc:creator>
		<pubDate>Tue, 08 Jul 2008 16:09:12 +0000</pubDate>
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		<description><![CDATA[I agree! I loved the film&#039;s affectionate invocation of 8-bit graphics; in preparation for a future post, I&#039;ve been making a list of my favorite computer games, many of which were from that era.]]></description>
		<content:encoded><![CDATA[<p>I agree! I loved the film&#8217;s affectionate invocation of 8-bit graphics; in preparation for a future post, I&#8217;ve been making a list of my favorite computer games, many of which were from that era.</p>
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		<title>By: conseula</title>
		<link>http://graphic-engine.swarthmore.edu/?p=142&#038;cpage=1#comment-1100</link>
		<dc:creator>conseula</dc:creator>
		<pubDate>Tue, 08 Jul 2008 13:08:27 +0000</pubDate>
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		<description><![CDATA[You know what I liked about the animation in the end credits?  It was a great reminder that ultimately, above all else, the geniuses at Pixar are amazing storytellers.  Yes, the are animation effects wizards (in ways that are, I&#039;m sure, mostly invisible to me) but they also, at the end of the day, tell an excellent story.  I didn&#039;t tear up at the end of the movie because it was so gorgeous to look at it (though it was) but because they had told me a story that made me care about a 700 year old robot, so much so that when that same robot is rendered in 80s style 8-bit computer graphics and does little but dart back and forth across the screen, I&#039;m still riveted]]></description>
		<content:encoded><![CDATA[<p>You know what I liked about the animation in the end credits?  It was a great reminder that ultimately, above all else, the geniuses at Pixar are amazing storytellers.  Yes, the are animation effects wizards (in ways that are, I&#8217;m sure, mostly invisible to me) but they also, at the end of the day, tell an excellent story.  I didn&#8217;t tear up at the end of the movie because it was so gorgeous to look at it (though it was) but because they had told me a story that made me care about a 700 year old robot, so much so that when that same robot is rendered in 80s style 8-bit computer graphics and does little but dart back and forth across the screen, I&#8217;m still riveted</p>
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